                             ROAD RAIDER

Typed by DR.J on the ST.  Edited by PARASITE.


INTRODUCTION
Before  the Great Biological Holocaust,  you led a wild life  chasing
down creeps.   It paid good, too.  But that was then; now you've settled
down to a quiet life in the last remaining city on the face of the
earth.   Sure, sometimes it can be a little too quiet.  But on thing's
for sure, life here is better than life on the Outside.   Out there it's
just one,  big  mutant mess.

It all started when that menace,  Dr.  A.  Noid, thought he could strike
it
rich by pawning off that vile food substitute,  Slu.   He knew exactly
what
Slu would do to anyone who ate it.   After you get hooked on the stuff,
you
don't care about anything except finding more of that Slu slime.  Read
food
is  in  short supply;  so,  he thought he'd add new meaning to  the
phrase
"cornering  the  market".   That mad little green guy took  over  life
(if
that's  what  you want to call it) on the Outside and has made it  his
own
demented playground.

Now everyone is trapped in their cities,  unable to break free from the
mad
doctor's grip of slimy Slu addiction.   In his cities,  killer cars
cruise
the  streets,  just looking for a guy like you to smash to  bits.   In
the
abandoned buildings,  strung-out zombie mutants roam the  halls,
searching
for a healthy victim to contaminate.  The only way out of this freakshow
is
to smash your way through in a demolition-derby fight to the death.

Why should you even care what happens to that schizoid doctor?   Your
city
is the last one untouched by that wacko; and life's o.k., even if it can
be
a little dull.   Well,  word is out that a nice price has just been put
on
Dr. Noid's head, and you could use the dough.  Besides, it's just your
line
of work.

It's come time to break out the tools of your trade:  your leather
jacket,
cool shades,  ammo-packed pistol,  and your ATV (Armored Tactical
Vehicle).
This ain't no ordinary ATV, either.  It's equipped with a high-powered
gun,
50 rounds of ammo, and a built in Ram-Car, which is going to come in
mighty
handy in those smash-up demolition derbies.

Crank that baby up,  and shift into high.  You're on a road to
destruction,
and there's no turning back.  Are you ready to leave the safety of the
last
uncontaminated city in search for a demented mad doctor guarded by an
army
of ruthless mutants?  You better believe it!

YOUR MISSION
Well,  you  can't back out now.   You're trapped inside the first city
you come to,  and it doesn't look pretty.   Dr. A. Noid has set up an
elaborate ring  of protection around himself.   You've got to fight your
way  through three cities to reach the head honcho himself.  This isn't
going to be your run-of-the-mill bounty hunting job.

Survival  is the name of the game in this world;  and the odds are
stacked
against  you.   Your charm and wit won't get you through this one,  so
you
better  make  sure  you find the supplies to get you  through  this
alive.
Money doesn't mean a thing around here,  but food does.   Any food you
find
can be traded for gas,  repairs,  ammo,  weapons,  you name it.  But
first,
you've got to find some.

As  you  cruise  the  streets,  keep your  eyes  peeled  for  entrances
to
buildings.  Your search isn't going to be an easy one though; you've got
to
fight  your  way through the streets with kamikaze cars hot on  your
tail.
Inside the buildings you'll find food,  weapons, tools for your car, and
if
you're lucky,  an arena pass that will get you into the arena at the
city's
gate.  And that's not all you'll find.  Armies of slimy mutants are
waiting
to get their hands on a guy like you.   Sure you've got a gun,  but if
you
run into one of those goons...  Well,  let's just say you won't  exactly
be
the picture of health.

Once  you've got the arena pass,  find the arena where Dr.  A  Noid
stages
demolition  contests  between his toughest mutants and anyone  who's
crazy
enough to try to take them on.   Sounds like your kind of fun.  If you
make
it  through the arena,  you'll be in the next city in your search  for
Dr.
Noid.  If you make it through to the third city, you're not just lucky,
but
crazy, too.  You've still got Dr. A. Noid to put away.  He's waiting in
the
last arena, ready to give you the challenge of your life.

YOUR ATV
With two cars in one,  you're set for just about anything.  Use your ATV
to drive around the city and blast your enemies away with your ATV Gun.
Drive your smaller Ram-Car in the arenas where you can zip in and out  of
tight places.  Don't let the size fool you, though; this is one tough
car.

Your  ATV comes equipped with a wide array of features.   As you make
your
way  through  each  of the cities,  you'll find a  variety  of  add-on
car
equipment  that'll transform your ATV into a monster on  wheels.   You
can
find some equipment inside buildings,  and purchase others at gas
stations
throughout the city.

ATV STANDARD EQUIPMENT

ATV GUN
To  operate,  simply move the joystick to aim your ATV at your  enemy,
and then  press  the fire button.   The gun has a relatively  short
range,  so you'll have to be sure you've got a good aim.

DASHBOARD INDICATORS
Located at the bottom of the screen, from left to right, the controls
are:

     Fuel Gauge
     Fill up your tank at gas stations throughout the city.   Keep a
close
     eye on the gauge, your ATV isn't exactly an economy car.

     Speedometer
     Speed is displayed in kilometers per hour.

     Damage Indicator
     Located below the fuel gauge and speedometer,  this displays how
much
     damage your ATV has sustained.   You can get your ATV repaired at
any
     of the gas stations in the city.

     Radar Screen
     Active after you have installed the radar,  this feature will let
you
     see the enemy, as well as the hazards around you.

     Ammunition Indicators
     The  top  one is the ATV shell supply.   The lower one  is  the
smoke
     screen supply, active after you have installed the Smoke Generator.

     Turbo-Charger, Airbrake, Battle-Armor Indicators
     These light up when the features are active.

ATV ADD-ON EQUIPMENT
As  you roam the buildings,  you'll find equipment to add on to  your
ATV.  You  can also purchase equipment at any of the gas stations
throughout  the city.

     Turbo-Charger
     This  handy  piece  of equipment boosts your  power  and  fuel-
burning
     efficiency to the max.   Once you've got this installed,  you'll
blast
     past any car on the road.

     Radar
     Now  you'll  be able to see what's around you in a  one-block
radius.
     Entrances to buildings are marked by yellow rectangles.   You are
the
     center dot;  the other moving dots are the enemy.   In the Arena,
the
     hazards are marked on the radar, as well as the enemy's location.

     Airbrakes
     These babies let you stop on a dime, giving you all the control of
the
     best high-precision vehicles available.   You'll never have to skid
to
     a stop again.

     Multi-Gun
     This  isn't  any ordinary gun;  this is the gun that'll put  them
all
     away.   It shoots bullets in four directions;  but still uses the
same
     amount of ammo as a regular gun.

     Missile Launcher
     This is the launcher for heat-seeking missiles, capable of finding
and
     hitting  any  enemy in the immediate vicinity.   A  bargain  with
ten
     missiles  included with the launcher.   To switch between the
Missile
     Launcher and the regular ATV gun, press the spacebar.

     Smoke Generator
     Lose you enemy in a cloud of smoke.   Now you can stop those
charging
     cars dead in their tracks;  once they get a whiff of this stuff,
they
     won't be able to see you until the smoke clears, and by then you'll
be
     long gone.  To fire smoke at an enemy, press the spacebar.

     Battle-Armor
     With this double protective plating,  you'll be able to withstand
the
     most  brutal  attacks.   Your ATV will last  twice  as  long,
without
     compromising performance.

ATV HANDLING
Well, now that you're strapped into your ATV, you're going to have to
learn how to handle a machine like this.   There are two modes for
steering  your ATV.  Note that in Mode #2, North is the top of the
screen.

     MODE #1                          MODE #2
     ---------------------------      ----------------------------

     Up    - Forward, accelerate      Up    - North
     Down  - Reverse, decelerate      Down  - South
     Right - Turn right east          Right - East
     Left  - Turn left west           Left  - West

THE STREETS
Here your are in a world completely destroyed.   Your objective is to
find the arena pass in one of the buildings and then high-tail it to the
arena.  The only problem is that you've got to find your way around a
strange city, with a bunch of crazy rebel cars after you.   Then there's
always your ATV; it doesn't run on air, you know.  You've got to find the
things you need to keep your ATV running.

The streets of the cities are filled with hazards such as oil slicks,
land
mines,  gun turrets and dead ends.   If you run over an oil  slick,
you'll
lose control and spin out.   When you run over a land mine,  you'll
damage
your ATV.   Gun turrets guard parts of the city.   If you're lucky, you
can
time the shots,  and try to get past them with out getting hit.   If
you're
not so lucky,  you'll end up in the crossfire.  Some streets are blocked
by
debris.  You can fire your ATV gun to clear the way.  Although, some
debris
cannot be cleared.

While you're cruising the streets,  enemy cars ram into you trying to
smash
you to bits.   Fire your ATV gun by aiming your ATV in the direction of
the
enemy and pressing the fire button.   In the first city, one shot'll do
it.
In  the second and third cities,  it isn't going to be so easy;  you
might
have  to  shoot them two or three times to stop them.   If you've  found
a
smoke generator,  press the spacebar to let loose a cloud of smoke
that'll
blind the enemy and let you get away fast.

The entrances to buildings are marked with red arrows on the  street.
You
can  also  see  the  entrances  on  the  radar,  they're  marked  by
yellow
rectangles.   The arena is marked by the word "Arena" on the road in
front
of the building.

You  can  save your game only while you are in the  streets.   To  do
this
follow the instructions in the section entitled "Saving Your Game".

THE BUILDINGS
You're running low on fuel,  and your car's starting to look a little
beat up.   What are you going to do?   You've got to get to a gas station
fast.  But they don't take cash,  and forget about credit cards.   The
only  thing that'll get you anywhere is food,  and your emergency pack of
gum won't cut it.   You've got to find a building where food is being
stored.   Then  you can get the food you need to trade for gas,  repairs,
ammo and weapons.  If you're lucky, you'll find other goodies, like guns,
ammo, ATV equipment and maybe a gallon of gas or two.   You've also got
to keep your eyes open  for an arena pass; you can't get into an arena
without one.

Watch out for slimy mutants roaming around the buildings.   They're kind
of
slow,  so you can probably out run them.  But blasting them away is a
whole
lot more fun.  If you run into one of them, your health level will go
down.
The mutants come out of holes in the ground.  So you want to steer clear
of
those; if you fall into one, you're dead.

THE CONTROL PANEL
The  control panel is located at the bottom of the screen.   From  left
to right, the indicators are:

     Health
     This displays your health status.   As you run into mutants,
toilets,
     or hang around the buildings too long,  your health will
deteriorate.
     To get your health back up,  pick up one of the First-Aid Kits
located
     somewhere  in the building.   If your health level goes down to
zero,
     you're dead.

     Weapon
     The  current  weapon is displayed.   You can find other  guns  in
the
     buildings,  or purchase them at gas stations.   You start off the
game
     with a pistol.   The other weapons available are:  a magnum,
shotgun,
     assault rifle,  small uzi,  and machine gun.   The bigger the gun,
the
     more powerful your fire is.   That means you can blow the mutants
away
     and break through debris without much effort.

     Inventory
     This shows the last thing you picked up,  such as:  food,  add-on
ATV
     equipment, water, etc.

     Ammunition
     The  amount of ammunition remaining is displayed.   You start off
the
     game with 99 rounds of ammunition for your pistol.   When you find
or
     purchase  any  ammunition this is added to the total  amount,  not
to
     exceed  99  rounds.   The  same ammunition is used for  all  the
guns
     inside, you can't use this ammo in your ATV.

     Keys
     The  number of keys you have picked up in the buildings is
displayed.
     Keys are used to open locked doors throughout the buildings.

     Food
     The  number of food units is shown.   Some food items are  worth
more
     than  others.   If  you're lucky enough to find a big crate  of
food,
     you'll  get more food units.   But if you just find some cans of
Slu,
     well, it isn't much, but it adds up.

FINDING YOUR WAY AROUND
As if crazy mutants weren't enough,  you've also got to contend with a
maze of walls and debris.   Some areas might be blocked by "shoot-able"
debris.  To get rid of that stuff,  just aim your gun at it and shoot.
Depending on the  gun  you're using,  it might take one or more shots  to
get  through.  Other times you'll just have to find another route.   Most
of the rooms  in buildings are locked, so you'll just have to find a key
to unlock the door.  Be careful though,  not all doors lead to rooms with
useful things  inside.  Use Mode #2 while in buildings.

WHAT YOU CAN FIND
If  you keep your eyes open,  you can find more than just food  around
the
buildings.  Here are some of the things that might help you in your
mission
to find Dr. A. Noid:

     Add-On ATV Equipment
     You can find a Radar, Smoke Generator and Multi-Directional Gun.

     First-Aid Kits
     Sometimes there are more than one in a building;  other  times,
there
     aren't any in a building.   If you find one of these, it'll boost
your
     health level up 25%.   But if your health is up to 100%,  it can't
be
     improved.  You cannot store extra first-aid kits; so if you don't
need
     one, don't pick one up; it won't do you any good.

     Ammunition
     Ammunition is in closed crates.   Each crate contains 10-25 rounds
of
     ammunition.   Your total amount of ammunition cannot exceed 99
rounds.
     So if you don't need it, don't pick it up.  The ammunition you pick
up
     is  only usable inside buildings;  a different type of  ammunition
is
     used in your ATV.

     Keys
     Keys are used to open locked doors.  You can store as many keys as
you
     can find.   So if you find keys in one building,  you can use them
in
     another building.

     Fuel Cans
     In some buildings you can find fuel for your ATV.   Each can you
find
     will give you a quarter of a tank.

     Arena Pass
     That's  the ticket!   This will get you into the arena and on  to
the
     next city if you can manage to beat the enemy cars.

GAS STATIONS
Don't bother asking to have your oil checked;  these gas station
attendants only have one motive - profit.   If they can trade food for
services,  gas, ammo or weapons, they can then sell the food and make a
bundle.

Gas  stations are smaller than the other buildings in the city,  and
their
entrances are not marked.   That makes them a little hard to  find.
There
are several gas stations in each city,  though.   So,  if you drive
around,
you'll be able to find one.

Once you enter a gas station, an attendant will ask you what you want.
You
can  select  from  weapons,  ammunition,  repairs and  gas.   To  select
a
category,  move the joystick left or right,  until the finger on the
screen
is  positioned over the desired category,  and then press the fire
button.
You  will  then be able to select from three  different  items.   Move
the
joystick left or right again,  and press the fire button.   After you
have
made your selections, press the Exit button.

THE ARENA
You've managed to get past an army of killer cars,  slimy mutants,  as
well as  through an obstacle course of gun turrets,  oil slicks and land
mines.  You've found the arena pass,  and found your way into the arena.
It's been a hard fight, but it's far from over.  Do you still have the
energy to face a battalion  of demolition derby cars all by  yourself?
You  better,  or you're finished.

Hop  into  your  smaller Ram-Car and prepare for a smash-up  fight  to
the
death.  The enemy has larger, heavier and slower cars than yours; if
you're
quick,  you  just might be able to survive.   This is strictly a  fight
of
muscle against muscle - no guns or missile launchers allowed.   You've
got
to ram into the enemy,  hitting him often enough to smash him to bits;
and
you've got to do this before he does it to you.

THE DASHBOARD
From left to right, your dashboard indicators are:

     Fuel Gauge
     You  start off in the arena with a full tank of gas.   And you
better
     make the most of the time you have available in the arena.

     Speedometer
     Marked in kilometers per hour,  this gauge is important to watch
when
     you're heading for a collision.   If you're trying to smash an
enemy,
     the  faster  you're going,  the more likely you are to  cause
greater
     damage.   If  you're about to hit an obstacle or the arena  wall,
the
     faster you're going, the more damage you're likely to sustain.

     Radar
     With  your radar you'll be able to see the hazards and enemies
around
     you.  You are the center dot, and the moving dots are the enemy.

     Damage Indicator
     This displays the amount of damage you have sustained.   Keep in
mind
     that if you are hit head on, you will sustain more damage than if
you
     are hit on the side.

ARENA INSTRUCTIONS
Not only do you have to defeat the enemy cars,  you've got to watch out
for land mines, flipping floor tiles, and the bottomless pit that
surrounds the arena.   Keep on the areas marked by square tiles or the
dirt  areas.   You have to work your way through an obstacle course of
bombs, gaping holes and craggy  cliffs,  all while trying to fend off
crashing cars.   If you  fall into the black abyss, or get smashed up,
that's the end.

THINGS YOU CAN FIND:
     Gas Cans
     If you see that you're running out of gas, pick up one of the gas
cans
     located in the arena.   This will add a quarter of a tank to your
fuel
     supply.  But if you don't need it, don't pick it up yet; it won't
help
     you.

     Wrenches
     Pick up one of these to repair your car and reduce the damage level
by
     25%.

SAVING YOUR GAME
So  you can't complete your mission in one try,  huh?   Well,  no
worries.  Just save your game in progress.   Keep in mind that you can
only save the game during the street sequences;  you can't save the game
when you're in a building, arena or gas station.

Press  the * key (asterisk) to save your game.   After saving you  will
be
able to resume the game where you left off, or quit the game by pressing
Q.
To  load a saved game,  press R at the "Press the Fire Button" prompt
when
the screen showing the ATV appears.

WINNING THE GAME
So  you've managed to make it to the second city in your hunt  for  Dr.
A. Noid.   Congratulations.   Don't go patting yourself on the back just
yet.  Now things really get tough.   The enemy is a lot harder to defeat;
now you have to shoot the cars a couple of times to destroy them.   The
mutants  in the buildings are harder to shoot,  and the arena is going to
be one tough scene.  And just wait until you get to the third city,
you're in for a real treat.   Dr.  A.  Noid  will be waiting for you in
the arena.   He  may  be little, but he'll be the toughest opponent
you'll ever face.

Are  you sure you have the strength to continue?   Just think of  all
that
money  you'll get if you do manage to haul that little green guy  in.
Now
there's  some green stuff you don't mind having around.   And you'll
never
have  to look another mutant in the eye again.   That should  be
incentive
enough.  So get psyched to meet your challenge in the last arena.

QUICK REFERENCE
Q -         Quit.  If you are in the buildings or arenas you will quit
            to the streets.  If you are in the streets, you will quit the
            game and return to the opening title screen.

S -         Sound on/off.

P -         Pause on/off.  The fire button will also resume play.

D -         Toggle between joystick mode #1 or #2.

* -         Saves game in progress.  Must be in the streets to save a
game.

R -         Loads saved game.  Type R at the "Press the Fire Button"
prompt
            when the ATV screen appears.

Spacebar -  Drops a smoke bomb, if one is available.

End.
